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Friday, 27 April 2012

DSDN 171 - Blog 3


Antiques Hunter
The art style of Rococo started in 18th century France as a on going form created from the eventual working of the Baroque style, Rococo is portrayed as feminine, curvilinear and inclusive, it is characterized by lightness, elegance, and an exuberant use of curving, natural forms in ornamentationBrit.The piece of craftsmanship I found is a very elegantly styled dressing table, the principles incorporated in this Rococo design are strongly included in this well crafted dressing table, the table really shows the way the crafts men used curves as each leg has been curved precisely and the intense amount of detail that has been worked on the top shows how much time and effort it would take to create a piece like this.The table is made of mahogany, a material used throughout the rococo style because its a very strong material. The feminity is shown through the elegance of the piece and the colours used. The carvings are very rococo style using organic and curvilinear. The word Rococo is seen as a combination of the French rocaille, meaning stone, and coquilles, meaning shell, due to reliance on these objects as motifs of decoration(Wikipedia, 2012). 

Bibliography:
Encyclopædia Britannica. (2012). Rococo Style. Available: http://www.britannica.com/EBchecked/topic/506448/Rococo-style. Last accessed 27th Apr 2012.
Trade Me. (2012). Rococo dressing table with stool. Retrieved 2012, from Trade Me: http://www.trademe.co.nz/home-living/beds-bedroom-furniture/dressing-tables/auction-468740330.htm

Wikipedia. (2012). Rococo. Retrieved from Wikipedia: http://en.wikipedia.org/wiki/Rococo

Thursday, 26 April 2012

New Colour

The colours I have been using does not stand out so i have decided to make a change, upon experimentation of complimentary colours I've decided on using a blue and yellow combination, these colours work well together and are very pleasing to the eye. I also had to rearrange my code a little so i will show two examples and the new code .



      <-----Old colour scheme  
          New colour scheme------>
















NEW CODE:


//change these to get pretty pictures
int xRepeat = 10;
int yRepeat = 10;
int x = 0;  // xpos
int y = 0;  // ypos
int w = 50;  // width of rect 
int h = 50;  // height of rect
int s = 0;   // random stroke size less than this number


void setup() {
  size(500, 500);
  smooth();
  background(255);


  for (int i = -10; i < width/xRepeat; i++) {//loop 1 repeats pattern in the x direction.
    for (int j = -10; j < height/yRepeat; j++) {//loop 2 repeats the entire rows vertically.
      pushMatrix();//saves untransformed co-ordinates
      translate(xRepeat*i, yRepeat*j);// translates the entire coordinate system (is what causes the same thing to be drawn in different places).
      myPattern();
      popMatrix();//reverts to the saved co-ordinate system that we created using pushMatrix()
    }
  }
}




//ignore draw this time. use the "myPattern()" function instead
void draw() {
}




void myPattern() {
  strokeWeight(random(s));


  color col = color(255, 170, 0);
  color col2 = color(18, 64, 171);
  color finalColor = lerpColor(col, col2, random(0, 1));


  fill(finalColor);
  rect(random(x), random(y), w, h);
}


void mousePressed() {


  save("p2_53.jpeg");
}

New Variable


Just finished adding a new variable to the code, I added a stroke weight to the separate rectangles. I have two examples of the same image one with stroke on and one without, I believe it adds more dark elements to the image, which I really like but it should be used sparingly because it can overpower the structure.


Without strokeWeight                                                                                  With strokeWeight

Examples- Explanations

This is the base structure I work from which is surprisingly
simple, the colours I use in this image are ranging from
a black to a darkened red, my thoughts on these colours
will be how they will look when i print them, how much will
they stand out in the presentation.




By changing the variables in my structure code I came across this very interesting noisy image. Changing the x and y positions, the size of the rectangle and the size of the repeating spaces has created this very interesting image, my only worry for this is how will it look next to my coloured images will it stand out too much? Will it look dull ? 
These are what I will be looking at when I set up my presentation board .














This image is also another one of my variables that i find quite interesting, the white spaces between the rows of colour creates a nice horizontil column look, the rectangles have a reduced width and increased height which creates elongated rectangle which you could say goes against the flow of my columns which creates a nice eye catching effect that should stand out in mounted on the presentation board.

DSDN 142 - Code


This is my code for exploring the process from structure to noise, this code has produced me many variations with great range, my job now is to continue working on it by adding more variables and creating many more interesting structures.




int xRepeat = 10;
int yRepeat = 10;
int x = 4;  // xpos
int y = 10;  // ypos
int w = 10;  // width of rect 
int h = 10;  // height of rect
int s = 0;   // random stroke size less than this number


void setup() {
  size(500, 500);
  smooth();
  background(255);


  for (int i = -10; i < width/xRepeat; i++) {//loop 1 repeats pattern in the x direction.
    for (int j = -10; j < height/yRepeat; j++) {//loop 2 repeats the entire rows vertically.
      pushMatrix();//saves untransformed co-ordinates
      translate(xRepeat*i, yRepeat*j);// translates the entire coordinate system (is what causes the same thing to be drawn in different places).
      myPattern();
      popMatrix();//reverts to the saved co-ordinate system that we created using pushMatrix()
    }
  }
}




//ignore draw this time. use the "myPattern()" function instead
void draw() {
}




void myPattern() {
 stroke(random(s));
  fill(random(120), random(0), random(0));
  rect(random(x), random(y),w,h);
  
}


void mousePressed() {
  
 save("p2_50.jpeg"); 
  
  
}